If you’ve booted up Forza Horizon 6 in the last couple of weeks, found the Italian Passion cars sitting in your garage, and immediately felt your stomach drop — you’re not alone. The forums, Discord, and half the FH6 subreddit lit up with the same question: “I’ve got the DLC cars but I don’t think I was supposed to yet. Am I about to get banned?”
Short answer: no. Longer answer: it’s worth understanding why not, because the panic is based on a misunderstanding of what Playground Games actually bans people for. Let’s clear it up.
What people are actually seeing
The Italian Passion Car Pack launched alongside the Series 3 “Italian Exotics” update. It bundles four cars — the 2025 Ferrari F80, the 1967 Ferrari 275 GTB4 Spider, the 2021 Alfa Romeo Giulia GTAm, and the 1990 Alfa Romeo SE 048SP — and per the official Forza Support FAQ, the pack costs $4.99, is free with the Premium Edition or Premium Upgrade, and was scheduled to drop the cars into garages automatically starting Tuesday, July 14 at 3:00 PM UTC.
That phrase — “automatically added at 3:00 PM UTC” — is where the confusion started. A staggered, timed rollout across Xbox, the Microsoft Store, and Steam is never perfectly clean. So a chunk of players ran into one of these:
- The four cars showed up in their garage early, before the official unlock time.
- The pack briefly appeared as free or already-owned when they didn’t expect it (Premium owners, mostly — because it is free for you).
- The opposite: cars they own throw a “requires purchase” error, especially on a second PC or after switching devices. There’s an active thread on the official Forza forums about exactly this — same account, two machines, one works and one demands payment.
Every one of those is an entitlement and rollout-timing quirk on Microsoft’s and Playground’s side. None of it is something you did. You clicked nothing exploit-y. You didn’t glitch anything. The store handed you content and your worst-case outcome is that a car temporarily re-locks until the license syncs.
Why owning your DLC isn’t a bannable offense
Here’s the part that should let you sleep. There is a hard line between “the game gave me something because of how a rollout was timed” and “I abused a bug or cracked the game to get something I didn’t pay for.” Playground bans for the second category. They do not ban you for the first.
We watched exactly how they handle the first category last month. When the infamous GMC Hummer EV credit glitch let players balloon their bank accounts to nearly a billion credits, Playground rolled everyone back to a 10-million-credit ceiling and — critically — wrote in their support FAQ: “As this error was on our side, no further action will be taken.” No bans. No suspensions. Just a quiet server-side correction. We covered that whole saga in our Series 2 update breakdown, and it’s the clearest signal you’ll get: when the mistake is theirs, the fix is theirs too.
Getting a DLC car you legitimately own — or that showed up a few hours early because of a timed unlock — is even less of a problem than the Hummer situation. You didn’t even exploit anything. Worst case, if the store granted a car before your license fully processed, it re-locks until things sync. That’s an inconvenience, not a strike on your account.
What will actually get you banned
To be crystal clear, because this is the useful bit: Playground absolutely does swing the ban hammer — just not at you for this. The genuinely bannable stuff is:
- Piracy and leaks. The studio threatened franchise-wide bans when the game leaked ahead of launch, and a YouTuber was reportedly banned before the game was even out for posting leaked footage.
- Unauthorized mods, trainers, cheat tables, and hacked save files — especially anything touching online play.
- Exploiting bugs for gain, like the Hummer credit trick or the drag-tire leaderboard abuse. Even then, the first response is usually a rollback or a wipe rather than a ban. Series 3 reset all Rivals leaderboards to scrub those illegitimate times, which we got into in our post-drag-tire-nerf touge guide.
Notice the pattern: bans are for circumventing the system, not for receiving content the system handed you. Downloading a car pack you own — or that Premium entitles you to — is the most sanctioned thing you can do in the game.
What to do if you’re still nervous
If you want peace of mind, keep it simple:
- Don’t do anything weird. Don’t re-download through sketchy sources, don’t install a “DLC unlocker,” don’t touch cheat tools. If you own it legitimately (standalone or via Premium), just play.
- If a car shows a “purchase required” error, it’s a license-sync hiccup. Restart the game, check that your Xbox/Steam entitlements have synced, and make sure the Gaming Services / Store are fully updated. It typically resolves on its own once the rollout finishes.
- If it doesn’t resolve, submit a ticket through Forza Support rather than trying to force it. That’s the intended path and it leaves a clean record that you did things properly.
Bottom line
Nobody is getting banned for driving the F80 a few hours before the clock struck 3:00 PM UTC. A timed DLC rollout is messy by nature, and Playground’s own precedent — quietly correcting their mistakes without punishing players — tells you everything about how this shakes out. Enjoy the Italian metal. If you want the full rundown on everything else Series 3 brought, our Italian Exotics deep dive has you covered.
Sources: Forza Support — Italian Passion Car Pack FAQ, Forza.net Series 3 announcement, Official Forza Forums DLC thread, Dexerto — FH6 credit rollback.
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